Press Kit
Join our Discord
Dawn of Mages

Press Kit

Press Kit



Fact Sheet

DEVELOPER

TwoShrinks


PUBLISHER

TwoShrinks


LAUNCH DATE

March 29th 2024


PRICE

$9.99


PLATFORMS

PC


CONTACT

2shrinksgames@gmail.com

FACT SHEET




ABOUT


Dawn of Mages is a new PvP Battle Arena that lays down the classical guns and the sword&board in favor of reality shaping spells.

Start a match and fight against other players (or AI) and show your skills in this fast-paced magical 3rd person shooter.

Skills and reaction time combined with strategy and fast-thinking in a fascinating and spectacular setting. This is Dawn of Mages.



FEATURES


• Complex and detailed maps (learn the details and plan along)

• Free targeting system (skills and training beat luck)

• Over 100 different builds (chosen before the game starts)

• Each spell is different (in terms of damage, debuffs or buffs on enemies)



DEVELOPER

TwoShrinks


PUBLISHER

TwoShrinks


LAUNCH DATE

March 29th 2024


PRICE

$9.99


PLATFORMS

PC


CONTACT

2shrinksgames@gmail.com


ABOUT


Dawn of Mages is a new PvP Battle Arena that lays down the classical guns and the sword&board in favor of reality shaping spells.

Start a match and fight against other players (or AI) and show your skills in this fast-paced magical 3rd person shooter.

Skills and reaction time combined with strategy and fast-thinking in a fascinating and spectacular setting. This is Dawn of Mages.



FEATURES


• Complex and detailed maps (learn the details and plan along)

• Free targeting system (skills and training beat luck)

• Over 100 different builds (chosen before the game starts)

• Each spell is different (in terms of damage, debuffs or buffs on enemies)


FAQ




WHY ISN'T DAWN OF MAGES ON OTHER PLATFORMS?


It will be an Early Access release. If the game gains traction on PC, eventually we'll work on porting it to other platforms as well.



HOW LONG DOES A MATCH TAKE?


A match takes 15 minutes. Future game modes may have different durations.


HOW IS A MATCH WON?


A match is won by having the most kills at the end of the 15 minutes.


ARE THE CHARACTERS CUSTOMIZABLE?


No. The characters are not customizable except for the weapon of choice.
Different characters can be bought through the marketplace (except for the basic 5 and the early access one).


WILL DIFFERENT WEAPONS OR MAGES AFFECT SPELL DAMAGE OR OTHER IN-GAME MECHANICS?


No, they are purely cosmetic. The spells' properties are shown when you choose your build and that does not change with different weapons or mages.


IS THE GAME GOING TO BE PAY TO WIN?


NO! The game will NEVER be pay to win. Marketplace purchases are purely cosmetic and have no impact on gameplay whatsoever.


HOW DO I GAIN IN-GAME CURRENCY?


In-game currency can be bought with real money through the marketplace. In addition, we are exploring ways for players to earn coins by playing the game, but this will most likely be part of a patch after launch.


VIDEOS


FAQ




WHY ISN'T DAWN OF MAGES ON OTHER PLATFORMS?


It will be an Early Access release. If the game gains traction on PC, eventually we'll work on porting it to other platforms as well.



HOW LONG DOES A MATCH TAKE?


A match takes 15 minutes. Future game modes may have different durations.


HOW IS A MATCH WON?


A match is won by having the most kills at the end of the 15 minutes.


ARE THE CHARACTERS CUSTOMIZABLE?


No. The characters are not customizable except for the weapon of choice.
Different characters can be bought through the marketplace (except for the basic 5 and the early access one).


WILL DIFFERENT WEAPONS OR MAGES AFFECT SPELL DAMAGE OR OTHER IN-GAME MECHANICS?


No, they are purely cosmetic. The spells' properties are shown when you choose your build and that does not change with different weapons or mages.


IS THE GAME GOING TO BE PAY TO WIN?


NO! The game will NEVER be pay to win. Marketplace purchases are purely cosmetic and have no impact on gameplay whatsoever.


HOW DO I GAIN IN-GAME CURRENCY?


In-game currency can be bought with real money through the marketplace. In addition, we are exploring ways for players to earn coins by playing the game, but this will most likely be part of a patch after launch.


VIDEOS

Embed code
Download Video
Embed code
Download Video

SCREENSHOTS

Download Screenshots

LOGOS

Download Logos

MAGES

Download Mages

WEAPONS

Download Weapons

ROADMAP

  • TEAM DEATHMATCH
  • NEW MAP
  • PETS
  • NEW MAGES AND WEAPONS
  • LORE
  • ACCOUNT LEVEL AND ACHIEVEMENTS
  • RANKED PLAY
  • NEW SPELL CLASS
  • DEDICATED SERVERS
  • BATTLE ROYALE
  • NEW MAGES AND WEAPONS
  • NEW SPELL CLASS
  • NEW PETS
  • NEW MAP
  • ... MORE TO COME
  • TEAM DEATHMATCH
  • NEW MAP
  • PETS
  • NEW MAGES AND WEAPONS
  • LORE
  • ACCOUNT LEVEL AND ACHIEVEMENTS
  • RANKED PLAY
  • NEW SPELL CLASS
  • DEDICATED SERVERS
  • BATTLE ROYALE
  • NEW MAGES AND WEAPONS
  • NEW SPELL CLASS
  • NEW PETS
  • ... MORE TO COME

THE TEAM

THE TEAM

Radu Oroian - Round
RADU OROIAN - GAME DEVELOPER

MD, PhD in Psychiatry, Radu, with a passion for games and a strong desire to bring something new to the industry started this project with his colleague in 2021, with no game dev background, but with sheer determination.
Andrei Buciuta - Round
ANDREI BUCIUTA - GAME DEVELOPER

MD, Psychiatry, Andrei, the tech-wizz behind the project learnt programming on his own and joined forces with Radu to bring a breath of fresh air to the indie games industry. From gameplay mechanics to networking he is responsible for the complicated contraption that keeps a video game running.
Radu Oroian - Round
RADU OROIAN - GAME DEVELOPER

MD, PhD in Psychiatry, Radu, with a passion for games and a strong desire to bring something new to the industry started this project with his colleague in 2021, with no game dev background, but with sheer determination.
Andrei Buciuta - Round
ANDREI BUCIUTA - GAME DEVELOPER

MD, Psychiatry, Andrei, the tech-wizz behind the project learnt programming on his own and joined forces with Radu to bring a breath of fresh air to the indie games industry. From gameplay mechanics to networking he is responsible for the complicated contraption that keeps a video game running.